The VirTourARt CMS (Content Management System) is the central web interface for managing the platform's development environment, user licenses, and application resources.
1. Knowledge Base
This section serves as the primary educational and documentation hub for all platform users.
- Documentation Access: Users can find detailed manuals for the CMS, the Setup Wizard, and the SDK.
- Best Practices: Includes technical guidance on optimizing XR projects and selecting appropriate application templates.
- Announcements: A central location for platform updates and terms of use.
2. Manage Applications
This dashboard allows developers to oversee their active projects.
- Project Overview: Lists all applications with their titles and unique UUIDs (Universal Unique Identifiers).
- Unity Packages: Allows users to manage specific plugins and software packages assigned to each individual application.
Resources: Provides tools to manage dynamic application resources that can be updated without rebuilding the entire app.
3. System Libraries
The CMS hosts centralized libraries to maintain a consistent pool of tools and assets.
- Packages Library: A catalog of Unity plugins and library versions available for the Setup Wizard. Users can view, edit, or download these packages as needed.
Asset Library: A storage facility for 3D models, images, sounds, and text files. It includes pre-configured items like UI icon packs, environmental models, and template descriptions.
4. Adding Content and Plugins
Developers can expand their project capabilities by adding new assets and packages through the CMS.
- New Unity Packages: To add a plugin, users must specify the application, category, title, and version number before uploading a
.zipfile (max 1 GB). New App Assets: Users can upload various file types (including .jpg, .png, .webp, and .zip) by defining the category (3D, Image, Text) and providing a title and description.
Access & Activation Guide
The process for accessing and activating the VirTourArt platform follows a structured workflow to ensure developers receive the appropriate licensing and tools.
- Request Submission: Prospective users must first submit a request through the official website form.
- Manual Approval: Each request is manually reviewed by the platform administrators.
- Account Provisioning: Upon approval, the user is granted a personal account and a Trial License.
- SDK Delivery: The user receives the VirTourArt SDK along with initial instructions for setup.
- Project Initialization:
- The developer uses the Setup Wizard to define the application type (VR, AR, or MR).
The Wizard prepares a bundle to be installed in Unity as part of the SDK.
- Asset and Resource Configuration:
- Developers use the CMS to select existing assets or upload new ones.
Dynamic resources are created in the CMS and assigned values or content to be used within the app.
Development and Build: The final step involves parameterizing the project within the Unity Editor and performing the final build for end-users.